All posts by Tin Bantayan

Tin the content writer/researcher for teamf2psupport and CS Bites. She also makes sure Chomp doesn't go around eating cables when he's idle.

3 Things Games Like Flappy Bird Can Teach You

Let’s put things in perspective. Puzzle and Dragons, a game that has been ranked as  one of the top grossing games in Japan reportedly already has 20 million downloads. While that’s already a massive number, it’s not nearly half of Flappy Bird’s 50 million downloads. It reportedly rakes in $50,000 dollars a day on ad-generated revenue. Not bad for a game that doesn’t have a single in-app purchase to make in a mobile gaming world where in-app purchasing seems to be the bread and butter of freemium games. More importantly, not bad for an indie game that was developed by a relatively obscure .Gears studio, which is in fact run by a single developer, Dong Nguyen

Dong Nguyen, Flappy Bird developer and all-around good guy. Source:

Following the game’s success, there have been over 90 clones that’ve cropped up to take advantage of the booming trend, and while most of those clones have inevitably been swallowed up into obscurity, a handful of them have broken into the top ranking games for the month of February both on the Apple App Store and Google Play.

Let’s take a look at how these games are faring (For Asia, we looked at the top grossing games of Japan, South Korea, and China – the three biggest app markets in the region). The data used came from analytics from Distimo:

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[Free White Paper To Be Given Away at the GDC 2014] Gain Insight on Asia’s Mobile Gaming Market

In attempt to understand and analyze the recent successes of the Asian mobile gaming market, we at GaiaX are releasing a White Paper that takes an in-depth look at the several contributing factors of that success.

Don’t want your game falling face first like Flappy Bird controlled by a coordination-challenged five year old? We have info that can help you maneuver through the Asian mobile gaming landscape.

This White Paper will also analyze the top three mobile gaming markets in Asia, namely Japan, South Korea and China, and pinpoint the differences of each market in comparison to the Western mobile gaming market.

Here are some key points from our White Paper on the growing Asian mobile game market:

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